

Once the game is completed players may opt to activate the game's Retro mode which disables the ability to jump. These include the ability to jump and maneuver known as Death From Above in which the player slams into the ground upon landing from a fall, causing a shockwave to affect nearby enemies. Some of these were first introduced in the 2009 3D shooter Bionic Commando. Rearmed 2 also features new gameplay mechanics. Local cooperative gameplay also returns, with the second player controlling a version of Spencer that resembles the one on the cover of the NES version of Bionic Commando. Veteran players who've become accustomed to the glitchy swing mechanics of prior entries will be relieved, or frustrated, to know they'll need new strategies for completing some of the challenge rooms, most notably making use of the spike pits in order to progress. Rearmed 2 features 24 challenge rooms, which are unlocked in a progressive order rather than a group at a time as seen in Bionic Commando Rearmed. Rearmed 2 changes traditional mechanics slightly, requiring users to press a button to release the arm from its hold point, allowing players to user their momentum to swing in any desired arc.Ĭhallenge rooms return in Rearmed 2, but have been altered to require the use of specific abilities in certain challenges. The arm can also be used as a defensive mechanism, allowing the player to grab barrels and enemies and use them as shields, and to repel larger enemies.

The protagonist is equipped with a bionic arm that can be used to grapple onto scenery, allowing the player to ascend or to swing to otherwise unreachable areas. The game is played from a 2.5D perspective, with players being able to move horizontally and vertically. Bionic Commando Rearmed 2 features many of the action gameplay elements from the original Rearmed.
